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 Pirate Queen's Abilities

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Elestia Barbarossa
Genin-Level Member
Genin-Level Member

Posts : 40

PostSubject: Pirate Queen's Abilities   Tue Apr 08, 2014 3:24 pm

Arc Limit

Zero Point Manipulation: Elestia can manipulate a 'point of zero' on physical, meta-physical, and liquid objects. (Gases and beyond will come later.) A 'point of zero' is a point in which every characteristic of a person, place, or thing is at its base. Being able to manipulate a point of zero will allow a person to increase or decrease the physical properties of the person, place, or thing from zero, while allowing it to keep all of its visible and tangible properties. As Elestia is now, however, she can only manipulate 1 point of zero at a time, as well as only being able to set the point of zero at zero. She cannot decrease or increase the point of zero to anything in between yet. As well, she must be touching the object or person for her to manipulate the point of zero.

Example: The anchors that Elestia uses to fight have their weight points set to zero, allowing Elestia to carry them and swing them around with ease. However, since the point of zero ability is through contact with Elestia only, if the anchor strikes a person or thing, it will still feel as if it weighs its normal weight.

Example 2: When Elestia escaped Davey Jones, she set the point of zero of the waters resistance to zero, allowing her to move without any restrictions through the ocean.

Jutsu and Affinity

Elestia has a Wind Affinity and Water Affinity, however, she does not know how to control them or utilize them very well yet. Because of this, she has no usable jutsu or magic as of yet.
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